So I guess a month or so has passed without a word from me, which either means I haven't got something to say or lost interest or something else.
Well, a bit of everything. This year has been a real let down in terms of games, Squize outnumbered me in terms of finished games by far, so what have I done at all?
First the official conversion I've been doing for gimme 5 still isn't really gold (still waiting for the level swapping stuff), which was or still is quite a letdown and has killed a good deal of the motivation I had put into a game of my own otherwise.
Then there were quite a lot flash based applications (not the stuff to write about here) and some .NET based backend stuff.
Oh and I've been doing a heavy "quick fix" session for Ubisoft (yes, that Ubisoft), which ment 3 weeks of 16h days to fix 3 flash games and write a menu in 3 languages (regular readers might find my post related to this) ... I still have to rewrite the third one, but that's another story.
We haven't been involved in the design, but it was quite a lesson for me to make them work at all (read: I got some half fininshed games and a very tight deadline).
If you're eager to take a look ... do it here:
Handigo The Game - Ubisoft (first one on the right).
After all that I decided to have a quite long holiday now and start on a game that has been floating around my mind in varoius designs for quite a while now (I did mention that "unfinished" games like my CC port are big motivation killers?).
I doubt I'll do daily updates like Squize, so for now you just get the name (and static screenie of the menu):
(Oh, and did you notice the "Medals"? While writing on Calisto Eclipse I'm setting up something nice for us all ... more to come later :) )
Back to coding now (finally), nGFX