So what am I going to write about today?
I guess my last post is so long ago you must believe I left GYW and let Squize do all the posting. Well, no. I just had nothing to write about, nothing even mildly related to games anyway.
By the way, if you happen to speak German, go have a look at it (otherwise you've just have to click on "Fotosuche":
And if you like a hairy leg on a woman, have a look at these "swimsuit models", (And while you're at it consider buying a few prints :) )
Now that I got this out of the system, I can as well add something about why it took so damn long (about 10 month):
1. style and code revisions. As I mentioned earlier this one got bigger than the first idea, this wasn't such a big problem as it was an inhouse project.
2. oh and it was an inhouse project. So adding things, tweaking design and layout caused some rewrites and with no fixed schedule … do I have to say more?
4. customers :-), just when I really was deep into the c# code of the backend there was scheduled client work ahead.
Although looking back now I'm quite proud of it.
And now - finally - games.
Right after (and when I really couldn't face serverside anymore) I started working on two games. One's nearly finished: a flash puzzler based on two cute (and cute normally isn't a word I like to use in this context) robots called Nuts and Bolts. The other one is an Unity based gamed re-using an old game idea of mine where you collect items and solve small switch based puzzles to reach the level's exit. It's got quite an unusual control scheme which I hope will bring some mobile/gyro feel to the mouse using gamer (and later be ported to Android without much trouble).
Right, enough text for me, here's a big lot of screenies:
I'll let these stay uncommented.
And now ... levels for Nuts & Botls