Gaming Your Way

May contain nuts.

Messing up scale - big time

I've been doing 16h coding shifts for the last couple of days (shipping deadline ahead) so I couldn't face touching the prototype game afterwards, which means no update on that this post.

Anyway, after Christmas I decided to rebuild the CSH22 MOC I've done some time ago (the original post is here). One thing I noticed while building the model with "real" Lego parts that the base and the roof (which looked OK as digital model) are not very stable or buildable, the obvious conclusion was to redo them before building the model.


The old base, without roof.

That said, it took the better part of 5 evenings to redesign the base and the roof, keeping an eye on stability and making it buildable. To say I went a bit over the edge with it, barely covers the amount of new parts - roughly 760 to be precise - adding up to 1254 parts for the whole model.


The new base, again without roof. The pool is all new, too.

Yesterday the last bag of parts finally arrived (Lego Pick-A-Brick is your friend here) and so while having my morning coffee I started to build the base plate and was - mildly - surprised how fucking big it is. For some odd reason I always have that with Lego models, wondering how I could have underestimated the size by that much.


That's a) a bad picture and b) 32.5cm x 31.0cm of base-plate goodness.

Oh. Well.

To end this post with something to look forward to, next post will be about messing up a game's items with exposing values to the Unity editor and how something I call the "ItemFactory" saved the whole enterprise.

... and now: there's a deadline ahead, ahoy.

-- Oliver / nGFX

Beware! Information ahead!

Nothing game related this time from me (you don't want to hear about the ups and downs of [re-]writing an e-learning platform, do you?)

So what we have here today is something Lego related. I think I mentioned once or twice my fascination for Lego and for architecture (on g+ at least) and in between coding session I started to build my own version of Case Study House #22 (or CSH#22 for short, also know as House Stahl). I'm not entirely sure what I like more, the house itself or the picture of it (done by Julius Shulman).

I began tinkering with it sometime last year (the early part) and I guess a first model was ready by mid 2011, ordering it through Lego's Design ByMe wasn't quite an option as the model came in at about €180 (some 930 parts after all), so I filed it away as a nice thing done.

Came December and I felt the need of buying something useless so I had another look at the CSH#22 model and started to redo it, reducing parts and adding a base to the model and ended up with 841 parts and a model I was pretty pleased with. Still €149 is something to think about (esp. in December) - no order for me.

Finally on Jan. 18th I decided I *want* that model. NOW! Too bad Lego discontinued the service on the 16th. What a let down I can tell you. To cut that part short - I ordered all the parts through Pick-A-Brick (€50 less, btw) and now it waits to be assembled.

Erm - what was I about to write about again?

Oh, yes. The model went on http://lego.cuusoo.com/ (go, sign up there ... and vote for it) - although I think 10k backers might be a bit ambitious ...
Anyway, from there I was contacted by a nice fellow who asked if he could do renderings of the model (as the screengrabs from DigitalDesigner are not really making anyone "wow").

So here they are:

 


A shot not unlike Shulman's foto (click image for larger version)


Front shot (click image for larger version)


Overview (click image ... you know)

Images rendered by Phillipe P. (see his other renderings on Flicker or at http://www.argobrickmodels.com/)

I'll post an image of the finished "real" model ... when it's done ...

 

nGFX