Friday, February 12, 2010
Squize.
Friday, February 12, 2010 7:14:26 PM (W. Europe Standard Time, UTC+01:00)  #    Disclaimer  |  Comments [2]  |  Trackback
 Wednesday, January 27, 2010
The huge never ending project I did for National Geographic, "DogTown", has ended.

Dogtown1.jpg

We produced 5 mini-games for it which had to fit in an already written wrapper which managed all 9 of the dogs as the went through the vets getting better with a view to being re-homed ( It's based on some tv show apparently ).

Dogtown3.jpg

In the need to be diplomatic now and again, I'll just say it was an unusual development process. I actually finished on it in November with the client employing 3 on-site coders to finish it off ( And that's not due to me being crap I hasten to add ).

That's about it really. I'm trying to tether my usual blunt and honest write ups on projects, as I don't want to even go down that route with this. I've not played the final version and seeing how you have to pay to download it I never will. I think a developer not caring enough to even see how there game(s) turned out speaks volumes.

I've done better.

Here's the link more for historical preservation rather than expecting anyone to go and buy it.

Squize.

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Wednesday, January 27, 2010 10:14:16 PM (W. Europe Standard Time, UTC+01:00)  #    Disclaimer  |  Comments [2]  |  Trackback
 Tuesday, January 12, 2010
It seems the NFL Rush site has opened up the game section, which is cool as I can actually show you some work now.

My favourite of the bunch was the first one I worked on, Gameball Maize Maze.

gmm_grab1.jpg

I think this was only my second iso game, it's not a display system I love, but I'm pleased with the depth sorting on this, it's pretty solid, and I love the art style so much.

As a game I think it works pretty well too, it's more for the younger readers out there, but it did all come together nicely ( There are some blog posts about it's development from way back, this one in particular should make a whole lot more sense now ).

Squize.

Tuesday, January 12, 2010 10:26:46 PM (W. Europe Standard Time, UTC+01:00)  #    Disclaimer  |  Comments [2]  |  Trackback
 Wednesday, October 21, 2009
AWESOME! Our new great game, Destroy all Cars, is live! WOW!

dac_liveGrab1.jpg


Play this GREAT physics based smash 'em up right now! Featuring 25 levels of AWESOMENESS with 12 selectable cars to smash. This is super fun, if you're 8 or 88!

dac_liveGrab2.jpg

Unlock all the liveries for each car as you SMASH through the levels! Go on, create MAYHEM on 4 wheels!

Squize.

* Worst. Blog. Post. Ever.

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Wednesday, October 21, 2009 12:45:38 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [1]  |  Trackback
 Wednesday, September 30, 2009
Here's a little clip of what to expect from "Destroy all Cars", which should hopefully be live by the end of the week


Squize.
Wednesday, September 30, 2009 1:28:30 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [7]  |  Trackback
 Monday, June 15, 2009
Nothing really new so here's at least something to look at ...

After a good deal of non game related stuff (some WBTs, a lot of non game flash stuff) I finally found the time (and motivation) to continue on Calisto Eclipse my current private joy project, although I must admit that the joy part has left me untill just recently.

There was some oh so boring serverside stuff to do, plus some database layout and it's still not done at all, because I really wanted to have a working game at some point.
Finally the action mode gameplay is working 100%, I just need to fill in the 150+ levels in order to provide at least some sort of progress (just fiddling with times and percentages for a certain tile type, so no real magic behind this).

Story mode needs yet to be "coded", although it just uses things I've done already for the action mode (with some minor variations, so I can create things like "build x structures with size y."

Today was paint the medal day so I thought it might also be a good thing to give you a quick glance at them:
ce_medals.jpg

There are 12 of them all nicely linked to myw (the other thing that dragged me down a good deal).

I guess that's me for now again, but I think it'll be nice to add an ingame screenie too, so here it is:
ce_ingame_action_00.jpg
(scaled down)

Lets just hope I get that done before I die ...

nGFX

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Monday, June 15, 2009 4:10:14 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [0]  |  Trackback
 Thursday, May 14, 2009
That we've started hosting some of our games ?

It's something I started a while back and had to break off from as work / Unity / real life got in the way.

Here's some links:

Chimbo's Quest

MJ-1912

Loved Up

[Update] Virus

There are a lot more to come ( I had a count up the other week, and including the puzzle game that I gave that huge spoiler away with on the last post, I'll have finished 82 games. We won't be able to host all the games 'cause there's a lot that I don't own the copyright too, but there's a fair few we can ).

Also as a historical ego trip I found my first ever Flash game that actually did something. It was my entry for a retro comp on FK.games ( That never amounted to anything, mine was the only entry ) and is a remake of the c64 shooter, Delta ( It uses a "mod player" on the title screen, but due to Flash's sound being broken on Vista it sounds dog rough. My apologies to Rob Hubbard for making his music sound like poo ).
It's just the first 3 levels, doing a really anal accurate port is hellish.

Squize.

Thursday, May 14, 2009 12:11:53 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [2]  |  Trackback