Monday, February 08, 2010

Zap preview

Well the game is done now, so now it's time to start the submission process and obviously the pimping process.

I've knocked up a cheeky preview video clip of it in action, and it's right here.

Now I've got to do some icons, write some copy that will wow the money out of peoples pockets and take some screenies. Nearly there.

Squize.

#    Comments [5] |
 
Tuesday, February 09, 2010 1:12:58 PM (W. Europe Standard Time, UTC+01:00)
Looks fun! How about speed? Do you feel it's maxed out right now, or could it handle another bunch of particles and stuff flying around?
bas_alicante
Tuesday, February 09, 2010 2:42:35 PM (W. Europe Standard Time, UTC+01:00)
I can't say too much, NDA on the beta and all that, but to make it do much more I'd have to use a blitting engine rather than the approach I've used.
Tuesday, February 09, 2010 2:53:22 PM (W. Europe Standard Time, UTC+01:00)
Ok, mum's the word then :-)
bas_alicante
Friday, February 12, 2010 4:10:11 PM (W. Europe Standard Time, UTC+01:00)
love the old school graphics. looks you could find it on a gameboy back in the day.

i don't own an iphone... otherwise I would check it out further. are you controlling each box with a finger or are you tilting?

regardless, looks great!
Friday, February 12, 2010 4:32:20 PM (W. Europe Standard Time, UTC+01:00)
I opted for fingers, well thumbs in this case.

As I developed it in Flex3 it was also important to make it as easy to test as possible, so I avoided things like swipe gestures and tilt checking. When running "locally" I just test the arrow keys, when it's on the device that changes to button events.
 
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