So here we go:
this._tile_array[22] = {sx: 1, sy: 1, t: TileEngineClass.TILE_TRACK, f: "t_0101", d: "0101"};
this._track_array["0101"] = new Array();this._track_array["0101"][1] = {sx: _x0, sy: _y1, ex: _x2, ey: _y1, fx: EaseUtil.easeLinear, fy: EaseUtil.easeLinear, nd: 1};this._track_array["0101"][3] = {sx: _x2, sy: _y1, ex: _x0, ey: _y1, fx: EaseUtil.easeLinear, fy: EaseUtil.easeLinear, nd: 3};
this._track_array["1100"] = new Array();this._track_array["1100"][2] = {sx: _x1, sy: _y0, ex: _x2, ey: _y1, fx: EaseUtil.easeInSin, fy: EaseUtil.easeOutSin, nd: 1};this._track_array["1100"][3] = {sx: _x2, sy: _y1, ex: _x1, ey: _y0, fx: EaseUtil.easeOutSin, fy: EaseUtil.easeInSin, nd: 0};
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