Friday, June 01, 2007
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I've noticed my little frame counter pop up in quite a few peoples games since I included it in a bit of open source, which I do find pretty cool ( I wonder if anyone's used my scroller class ? Doubt it ).

Anyway, I thought it may help someone out there if I posted my as3 version. It's written using Flex as opposed to Flash, so it uses [Embed] to bring the assets into the swf, but I wouldn't have thought getting it working in CS3 would be that much of a mare.

Hopefully it should all be pretty straight forward, it just requires two arguements to get it going. Anyway, enjoy seeing how quick your shiny new as3 code really is.

fpsCounterAS3.zip (8.35 KB)

Squize.
Friday, June 01, 2007 12:11:11 AM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [3]  |  Trackback Related posts:
Love this
2008 in words and pictures
Ho, Ho, Ho.
When was my last post exactly?
Irony, it's ok, I do get you
Xbox, we love you

Saturday, June 09, 2007 9:40:42 PM (W. Europe Daylight Time, UTC+02:00)
Hey-oh stranger,

So this is the Blog that Olli was hinting at! I always thought that 'May contain nuts' was a good name. I've just downloaded your fps counter, and I'm looking forward to using it as I begin my adventures in AS3!

And a belated Happy Birthday btw, the 8th June always does seem to stick in my head from the 1c1p days! Hope you had a great one, and that freelancing life is suiting you. And for the record, your scroller class was the basis of every game design I committed to paper over a 4 year period :)
Monday, June 11, 2007 1:55:21 PM (W. Europe Daylight Time, UTC+02:00)
Thanks for the birthday wish mate :)

We need to catch up properly soon, so behind on all my emails to everyone, I've become a code hermit.
Thursday, June 14, 2007 12:19:55 AM (W. Europe Daylight Time, UTC+02:00)
We definitely need to catch up!

There are worse things to be than a code hermit. I mean you could be, er, just a hermit :)
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