if (this._iDrawLayer & ChipsGame.VIEW_LAYER_A == ChipsGame.VIEW_LAYER_A) { // draw contents of layer A ...}
trace ("with ():", ((this._iDrawLayer & ChipsGame.VIEW_LAYER_A) == ChipsGame.VIEW_LAYER_A))trace ("without ():", (this._iDrawLayer & ChipsGame.VIEW_LAYER_A == ChipsGame.VIEW_LAYER_A))trace ("values :", this._iDrawLayer & ChipsGame.VIEW_LAYER_A , ChipsGame.VIEW_LAYER_A)
with (): truewithout (): 1values: 1 1
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