I'm currently touching wood ( tehehe ) that GMM is gold.
Guess how long it's taken ?
This is going to be a two pronged post, I'm going to both wow you with visuals and bore you with stats. Stats first I guess, here's the breakdown of how long the game took blow by blow
Attract Mode: 1hr 9mins
Bots: 13hr 33mins ( I had such a mare with these )
Class Structure: 10mins
Corn Power-Up: 5hr 20mins ( This was re-used for the other power-ups, hence it taking so long )
Display Map: 32mins
Dummy Trap: 2hr 34mins
Game Complete: 58mins
Game Over: 24mins
Golden Ball Power-Up: 49mins
Health Power-Up: 1hr 37mins
Hidden Baddie: 2hr 47mins
HUD: 1hr 38mins
Instructions: 2hr 33mins
Level Complete: 40mins
Level Design: 7hr 38mins
Level Plotter: 7hr 39mins ( What are the odds ? )
Level Structure: 1hr 22min
MiniMap Layout: 1hr 31mins
Mud Power-Up: 1hr 8mins
Pause Mode: 30mins
Player: 7hr 37mins
Points anim: 24mins
Preloader: 34mins
Score: 7mins
Sounds: 3hr 22mins
Tiles: 2h 54mins
Transition: 25mins
TrapDoors: 3hr
WaterTraps: 1hr 23mins
Now this may seem incredibly anal, perhaps to some degree it is, but when working for yourself it's important to keep track of where your time is going. It helps budget for the next game, as you'll see a pattern ( So for example a preloader won't take long, but you know the player and baddie routines will ). A lot of common sense I know, but seeing how long things actually take can be a useful eye opener.
Want to see the map for level 1 ? Go on then seeing how I promised

So from here the clients need to give it the once over, make sure I've fixed what I was meant to, tweaked where things should have been tweaked and sign this bad boy off.
K, time to work on the arkanoid game again...
Squize.