Wednesday, June 11, 2008
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Sorry things have been quiet here for a while, I've been busy going to a couple of weddings and making it to 36 without dying ( Quite an achievement considering my lack of doing anything healthy ).

The pinball game still isn't quite gold yet, we're hoping to finally kill it off Thursday. In the mean time whilst it's sitting on FGL we've been included in the new "First Impressions" feature of the site, which I think is a really great idea ( I think it may well still be beta, so I don't want to blab too much about it here as it's not my place to ).

The thing with feedback is culling out the good useful comments from the noise. And by good I don't just mean the "nice work" style comments, but the comments that make you remove the blinkers a little and be objective about the game.

The main concern which has come up is that people really don't like the fact that it scrolls. I find this weird in that I'm used to the 16bit era of pinball games where they all scrolled. It allows for a playfield which is a lot less cluttered and just gives everything a nice sense of scale and scope. I'm just hoping that the slighty broken camera in the version they tested ( Which is fixed now and hopefully always gives you the best view of what's happening and where the ball is going to go ) is the main reason people weren't liking that aspect. If not, then well it's not going to be that popular and that's all there is to it.

grab_lowP.jpg

Yeah, that's a reflection on there.

Another interesting point raised was about the flipper movement, a lot of people felt that there was almost a lag on them, so that was fixed last night to make them more responsive.

Aside from that ( And filtering out the noise like I said earlier, eg "there are not enough features on the pinball board/play area itself (no bumpers/ramps/etc)", aside from those 3 bumpers and 2 ramps you mean ? ) it's just a polarised comments ( "Too complicated", "Not complicated enough", "Instructions too brief", "Instructions too wordy" ) and things we were aware of anyway, such as the animations running too slow ( This was due to developing at 60fps and then having to drop it down to 40fps for the browser version ).

So a bit more love, a couple of bug fixes, a few more assets from Olli, and it's good to go. We just need someone to buy it off us then.

Squize.