19. November 2008 11:33 by Squize
I have an inherent dislike of self indulgent blog posts, the whole "I'm not feeling well today" thing.

I've found twitter takes this part of a blogging to it's natural extreme. "I've just been out to buy some tea bags" kind of pointless, mindless, please have an interest in me and my life crap.

Well check my hypocrisy out, here's what my twitter post would be today:

"Gave up smoking Monday. Hate everything right now. Haven't got a civil tongue in my head, so not posting until I'm less of a cock".

Sorry to everyone who I owe emails to, but I really can't write more than 4 words without them turning into some sort of nasty rant for no real reason so it's best I go to ground until I stop wanting to burn down the whole world.
Normal service will resume as soon as my brain fully understands that I don't want to smoke any more and so stops thinking about it every waking second.

Squize.

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News

15. November 2008 18:12 by Squize
The indie Flash game community seems to love stats. I guess it's 'cause it's always nice to see someone whose written something good getting the recognition ( Even if it is more in terms of traffic than cash ), and because it's slightly inspirational, that everyone is just one good game away from achieving the same results.

When our game Chimbo got blammed on newgrounds it really shook me quite hard. It's the first time that I've really had a project fail on me ( I've had games I've not been able to sell before, but never something out there which has performed badly on a critical level ).
We thought that was it for the game. We were under no illusions of what the game was, a reskin of an even older game. It's far from great, but both Olli and I chatted about it before hand ( Like we always do ) and considered it good enough to go out under the gyw banner. It's an average game that looks pretty with varying degrees of presentation.
That was it then, a footnote in our history.

And then the traffic started to creep up. It got on some front pages of high traffic sites, only for a day or two ( Such is the turnaround on such sites ) and got spread around a little.

chimboStats.png

At present Chimbo is hosted on 392 sites, and in the 281 days it's been hosted on gamejacket it's served up 1,248,011 impressions. Not a hit by any stretch of the imagination, but average traffic for an average game which started it's life quite badly ( And apparently in gamejacket's all time top 20 hits, although I think that's more through default 'cause it's been there pretty much since the beginining ).
Today it's had 4359 impressions, which is a nice trickle of people ( Hopefully ) having some fun with it. It's proved to be a slow burner ( Hopefully pinball will be the same, as that's done relatively poorly ).

So is there anything you can take away from this ? I mean it's all well and good seeing a nice graph and knowing one of our games hasn't done too badly, but it doesn't help you much.
Hopefully it shows that sites with a typical teenage boy market ( Ninja zombie pirate shoot'em up anyone ?) aren't the be all and end all. There are a lot of sites which are targetted at young girls too which have insane amounts of traffic. Chimbo had 50k+ hits in one day purely by being front paged on a girl site ( That sounds terrible, "A site aimed specifically at girls" is what I should have said ). If you got that sort of traffic on ng or Kong in one day you'd be pretty pleased.

To show this isn't a one off, the game I did for gimme5, Loved Up, died on it's arse on all the "usual" sites, then went on to be g5's top referring game for months.

Is there a large mostly untapped audience for "games for girls" ? Hell yes. I spoke to Barry at gamejacket just the other day and he told me that they're now generating two lists [ Of portals ], the usual one and one for the female audience.
You may think it's selling your soul to do a game targetted specifically at girls. You want to do Metal Slug X, not Me and My Pony, but a game which appeals to a young female audience doesn't have to be overly twee or technically "cheap". Just see it as another genre which should be on your list of ones to try, same as doing a puzzle game or a mode7 racer etc.

Anyway to wrap up this posts about stats, here's a great couple of links where you get to see dirty hard amounts of cash, compiled by Drastika ( Cheers Paul, saved me hunting these down ).

Elite games' earnings ( For Oct )

Emanuele Feronato's one year money making experiment results

Squize.

Tags:

General | News

10. November 2008 19:13 by Squize
I've posted here before on our google indexing. Also the blog software records what search terms drive people here, the most popular being "as3 frame counter" and "as3 flex preloader". We get a lot of disappointed Cure fans with "I don't care if Mondays blue" as well as some other really obscure searches landing here ( "Boylinks" comes up a lot, don't ask ).

Checking the logs Friday I came across this gem from google.com.au,

"WHY THE FUCK WON'T STUPID FUCKING as3 LET ME FUCKING CREATE AN EVENTLISTENER"

( We've got the number one rank for that phrase, I really don't know why, we can't be the only people using the word "fuck" and "as3" in the same posts surely ).

Anyway to be so pissed off at coding to swear at google is something we totally sympathise with ( As well as admire in a slightly mental way ), and whoever you were, you're a kindred spirit mate.

[Update: I've also noticed other people are entering the phrase into google, is that just to see if we're ranked number one for it ? I think we own it now :)
Also today, "wee sex" gets us a front page hit. I think I may need to calm down the bad language and obscure sex terms on here, as we're going to be getting hits for the most obscure stupid things. golden showers ].

Squize.

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General | News

7. November 2008 15:18 by Squize
A really nice abstract demo, called Sugar Cubes, which feels like it uses a lot of Box2D.

sugarcube_grab.png

Visually it reminds me of Thrust, due to the simple colours and heavy scanlines, and it's got an abstract soundtrack which fits perfectly.

Yet more great work by Yoshio Ishii / Nekogames, just making something visually arresting out of very simple movement and images.

Squize.

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5. November 2008 04:09 by Squize
And that's as political as we're ever going to get here.

Squize.

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31. October 2008 16:25 by Squize
petal.jpg

Meet Petal

As way of a slight added bonus, click here to expand your mind ( Or make yourself feel sick, it'll be one or the other ).

Squize.

Tags:

General | News

20. October 2008 13:08 by Squize

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Experiments | News

17. October 2008 19:36 by Squize
All the sections are in now, ready to go live Monday.

651_vectorBallGrab.jpg

Squize.

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News

16. October 2008 12:28 by Squize
A couple of days late posting it here, but it gave everyone an extra couple of days to save up.

Flash CS4 is out now, here's the launch video ( Of the whole huge cs4 package )
http://tv.adobe.com/#vi+f1556v1715

Want something for free ? I know I do. Well here's the link to the FP10 download,
http://www.adobe.com/products/flashplayer/

And seeing how we're a developer blog, here's a direct link to the standalone / debug versions
http://download.macromedia.com/pub/flashplayer/updaters/10/flash_player_update1_flash10.zip

Early feedback seems to show that FP10 is faster in quite a few areas which is great news ( And credit to Adobe for squeezing even more speed out of as3 ).
Like a virgin, I'm saving myself before I get down and dirty with the new player, but as before when we have some interesting tests to post here we will.

Squize.



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14. October 2008 11:15 by Squize
Here's a little grab of what I've been working on during my current down time.

651_sphereGrab.jpg

Part show-reel / part demo. Coming soon.

Squize.

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