Thursday, July 12, 2007
Just discovered that CDX has picked up an award, a cheeky bronze at the Cannes Lions live 2007.

All credit is due to the boys and girls at preloaded for it. I did a bit of work on it ( It was my last project at preloaded ), but really not enough to be able to bask in any of the glory. Although the moped game in episode 2 did rock ;)

Squize.

Thursday, July 12, 2007 3:19:30 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [0]  |  Trackback
 Monday, July 09, 2007
"Everybody is welcome to download and start playing with it. We believe you will find it very easy to use and to integrate into your Flash 8, Flash CS3 and Flex projects. [...]"

This is really great stuff, though, I doubt it'll be useable for heavy usage in games, but it sure is promising.

nGFX

Monday, July 09, 2007 11:10:50 AM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [0]  |  Trackback
 Friday, July 06, 2007
Well with "The Game of Life" due to go live any day soon, I figured it's about time we wrapped up the blog posts for it.

Here's the final game, "Gift Shop"

GiftShopButton.png

That's just some of the items you'll have to pick from to ensure all your family recieve a holiday gift from you.

And on that note, that's it for the development posts for GOL. The next one will be a sexy little url, so after sticking with us for the past couple of months ( Amazing that it's been going that long ) we're almost there.
Rest assured that as soon as it's live you'll all be the first to know.

Ok, back to "Phantom Mansion" ( Now that sounds like another series of development posts ;) ).

Squize.

Friday, July 06, 2007 5:50:08 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [0]  |  Trackback
 Friday, June 29, 2007
Just finished the oh-so-boring part of the our new game: the editor, though, whilst enjoying the pure "place the tile" part, I really hate the "enter relevant data and save it" part.

Did I mention that I hate flash for it's form handling capabilities?
You either be stuck with using the normal textfield/button combo (with as much comfort as a nailbed) or use the wonderfull working, easy to handle, well thought components (in case you didn't notice the sarcasm in the last part, well there's a LOT).

While waiting for the upgrade to cs3 (shipped box, which is *cheaper* than the d/load version) I'm stuck with f8 and as2. Whoever had the idea of the event handling system must be a complete genius, I mean he just must be, because I don't understand it. I mean I can use it and I get all events wired, but I don't understand the "why on earth does it have to be so ...".

Anyway, I think I just have to live with it and use my own ".net" style wrapper code.

Having the editor done (and beeing able to load/save levels) I now start to create the game engine (which should also run in the editor, because you should be able to test your levels).
As the game will feature a few indepent moving "characters", I'll have to rewrite some parts of the time based tilemovement engine allowing to check for junctions, stops and of course other things moving around.

I'm not quite sure about this, but I guess I'm going to use the ASBroadcast approach I used for virus.

Back to the hell that is coding ...

nGFX.

ps: Just got my xbox 360 copy of Overlord (us, de) so I guess I'll give a short comment on that later this week.
Friday, June 29, 2007 3:09:38 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [0]  |  Trackback
 Tuesday, June 26, 2007
... Just see what youve done

The last game of the GOL collection and my 3rd (while Squize is still missing one :) ).

Anyway, this time your task is the joy of gardenening. With movement based on Asteroids you just have to chop down as much grass as possible in the (short) given time. Earn some extra by making sure those nasty little buggers stay off the lawn.

As Squize already mentioned this game has the weakest name ("The Day of the Triffids") but may be the one with the most action.

gol_dot_00.jpg

gol_dot_01.jpg

Nothing much more to say, we just have to wait for them to go online now ...

nGFX

ps: and now ... if can tell me the artists of the three songs I've quoted ... you can win ... well I'll find something.

Monday, June 25, 2007 10:31:23 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [0]  |  Trackback
 Monday, June 25, 2007
Well that title should bring in more traffic.

Anyway, check out this Spectrum emulator, for a retro boy like me, it really is sex. Although a bit dryer and slightly less awkward.

Squize.


Monday, June 25, 2007 12:53:12 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [0]  |  Trackback
 Sunday, June 24, 2007
This is it, the last demo effect I'm going to be doing in as3. There are of course more I'd like to do ( Using a plasma as a texture would be a neat one that springs to mind ) but I guess I should be more productive in an actual game kind of way with my free time, rather than pointless eye candy.

Anyway, enjoy yet another cube variation.

DotVectors.swf (32.28 KB)

Squize.
Sunday, June 24, 2007 6:03:31 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [1]  |  Trackback
 Saturday, June 23, 2007
Of course you can, more cheeky grabs from GOL that is you little trickster.

Here's some action shots from "Souper Bowl", which is possibly the first time I've ever had to code drool for a game ( These firsts are getting rarer, you know you've hit a new low when you've coded a baby messing it's nappy ).

Souper Bowl, it's all it's feeding the homeless glory

Mmmm, look at those bowls of piping hot soup. It's making you hungry isn't it ? Hungry for a bit of Game of life action that is!

Soon, oh so soon.

Squize.

PS. That could well be the cheesiest, hard sell blog post I've ever done. Which is saying something.

Friday, June 22, 2007 10:16:20 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [0]  |  Trackback
 Thursday, June 21, 2007
I know I owe a couple of posts about the GOL games, but I've kinda fallen behind.

To get out of trouble, here look at this

Polygons.swf (147 KB)

Phew, that should buy me some time until I can pull my finger out and take some nice grabs.

Squize.
Thursday, June 21, 2007 3:57:19 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [2]  |  Trackback