Friday, May 29, 2009
We're in the lucky position of having more than enough work for ourselves, so we're looking to share that out by taking on a freelance coder for initially one project, due to start in the next couple of weeks.

Ideally you'll tick most of the boxes below, and if so please give us a shout via the contact page on the site ( We're more than happy to answer any questions in the comments, but if anyone feels the need to post "mail sent" they won't ever ever be working with us. Ever ).

* Young and eager. We've not got the budget on this project to pay out London day rates, but it'll be more than than an average sponsorship deal. Think of it as a way into the industry rather than a quick [ Huge ] buck. We want someone who's on fucking fire to make the best games possible. We want your enthusiasm to make us feel old and cynical in comparison.

* Available. If I'm being chased up by the client, then I need to be able to get in touch with you. Fitting this in and around your life isn't really an option, it's a job and needs treating as such. Once you've done your 8 hours and everything is on target you can go out and kill prostitutes for all I care, we just need your arse for that time every day.
( We don't care about location / time zone differences, I really just need to be able to fire up msn and see your lovely avatar there at set times ).

* Ability. as3 is a must, and oop as3 at that. We want to see lovely external classes. Flex or Flash Develop will be your dev. environments of choice. We don't expect you to know everything, it's more about a keenness to try and work around problems on your own than a vast knowledge of everything under the sun.
Also at least one complete game under your belt is a must. By complete, we don't count "It's all finished, I just need to add the sounds and the last couple of levels". That's not a finished game.

* Attention to detail. We're anal to the point of ocd. When doing a game for a big name client you can't get away with "That'll do, it's close enough", everything has to be as close to silky smooth as possible. Hopefully you'll bring that with you, otherwise you're going to get fucked off with us pointing things out. We want your imagination as much as your code.

* Deadlines baby. A missed deadline at best means an annoyed client, at worst an annoyed client and us working for free to catch up. You really need to be self motivated and self managed for the most part. You're not going to be left alone in the wilderness, we'll be there to keep things on track and to provide all the help and support we can, but by the same token we're not going to micro-mange you. Partly because it's no fun for us, and just as importantly it's no fun for you. This will be your chance to shine on a project, to run with it and make us pant to work with you again.

If this sounds like the life for you, then give us a shout, even if you think you only hit some of those requirements, you could still have a ton of potential which just needs to be brought out. And nothing brings out your coding potential like having to get a delivery to a client in 4 hours when you've got 6 hours work to do.

We're looking forward to hearing from you.

Oh and just in case: here's the contact form ...

Squize.

Friday, May 29, 2009 4:20:41 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [6]  |  Trackback
 Wednesday, May 20, 2009
Just a minor update about X++

The final version has been posted to FGL, so if you're a registered developer there with a 1+ rating in each of those different categories that I can't remember ( Market place and the like ) feel free to check it out ( It should be verified in a couple of days ).

We were looking to Kong for a sponsorship but we've not heard anything back, so off to FGL she goes.

It's funny how the last 0.5% of it has dragged on quite so long, but we were both tied up with proper work. I think it's worth the delay though, I'm really proud of it.

Anyway the next post about it should be a link to it's final home, and then we can move onto the next one.

Squize.

Wednesday, May 20, 2009 4:03:43 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [5]  |  Trackback
 Thursday, May 14, 2009
That we've started hosting some of our games ?

It's something I started a while back and had to break off from as work / Unity / real life got in the way.

Here's some links:

Chimbo's Quest

MJ-1912

Loved Up

[Update] Virus

There are a lot more to come ( I had a count up the other week, and including the puzzle game that I gave that huge spoiler away with on the last post, I'll have finished 82 games. We won't be able to host all the games 'cause there's a lot that I don't own the copyright too, but there's a fair few we can ).

Also as a historical ego trip I found my first ever Flash game that actually did something. It was my entry for a retro comp on FK.games ( That never amounted to anything, mine was the only entry ) and is a remake of the c64 shooter, Delta ( It uses a "mod player" on the title screen, but due to Flash's sound being broken on Vista it sounds dog rough. My apologies to Rob Hubbard for making his music sound like poo ).
It's just the first 3 levels, doing a really anal accurate port is hellish.

Squize.

Thursday, May 14, 2009 12:11:53 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [2]  |  Trackback
 Monday, May 11, 2009
ah, back to normal after the rush of doing a semi-useful post.

I noticed the last game we did for Brandissimo is live on the NFLRush [ Behind a registration ] site, Blitz Bots Alley.

bba.png

Quite a tricky and longer than it should have been project, but it's quite good fun and great to see it live at last.


x_final.jpg

Also we're on the vinegar strokes with X++, it's all but done, we're just testing the data mining via the private board ( Speaking of which we've sent out quite a few invites, hopefully they're not sitting in peoples junk folders. We'll try again ).
We're going to be able to pull together some really sweet stats for it using the server code Olli has put together ( For example, the player's ship has flown 31287 meters so far today and two medals have been won ).

And finally, our game for the sexy team at the thebasement.tv is drawing to a close, here's the first grab from it...

zoneOut_teaser.png

Yeah you know I can't give things away under development. Let that red rectangle tied you over for the time being, it's going to be worth the wait if you enjoy a good fast action puzzler.

Squize


Monday, May 11, 2009 7:17:32 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [3]  |  Trackback
 Tuesday, May 05, 2009
Just a quick one in case you ever get a,

error 1152: a conflict exists with inherited definition

I'd used the instance name "name" on a dynamic text field on the stage, and the Flex compiler just didn't like any of it, to the point of giving me 14 errors for my trouble.

Simple lamer mistake I know, but if you're here after pulling your hair out with that error it may save you some pain.

Hmmm bit of a geeky post, sorry, we'll get back to our usual brand of swearing and talking crap next post.

Squize.


Tuesday, May 05, 2009 6:42:12 PM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [0]  |  Trackback
 Saturday, May 02, 2009
Trust me, it is.

Carousel

Squize.

Saturday, May 02, 2009 10:32:40 AM (W. Europe Daylight Time, UTC+02:00)  #    Disclaimer  |  Comments [5]  |  Trackback