With this title in place, I don't think I have to write much about the technical details, do I?
I read an interview a few days (or is it weeks?) ago (forgot who was interviewed) and one of the things that were said was something like "mini maps are a lazy design choice". Maybe.
I still needed something like that in the prototype game, one reason is that it shows where things are, but I don't want to show a map. In reality it works more like a radar, but honestly who is going to search for "game development" and "radar"?
And here ends this post. I got myself a new PC, you see. Seems like I now got most things set up and running again (I could have just migrated my old stuff, but I do like a fresh start now and then).
Well, tomorrow is Monday, so it's time for a new post anyway and I try to push it in between some very serious deadlines.
-- Oliver / nGFX