Gaming Your Way

May contain nuts.


Going to be a quick post as there's not a great deal to say. I started the new game yesterday, DN8. The name is a play on DNA, as the game will be about the player evolving ( DNA just felt too lazy and obvious as a name, plus I'm sure there are other games with that name already, an old Amiga one springs to mind, 8 just felt right, no deep meaning to it ).

Yesterday was the getting the background colour and fonts in place day. I tart around far too much. But as of now we've got the title screen taking shape.


I reused the pause effect from cronusX for the molecules in the background, and bizarrely it worked first time ( Code wise that is, still some messing around to get it looking as subtle as I wanted ).
It's not the exact same effect, the original used the old infinite bob trick, whereas with this we're just running 255 vector bobs.

Its all getting a bit closer to the vision I've had in my head the past couple of weeks, which is good 'cause I was getting frustrated yesterday about not being able to realise my thoughts.

Now I'm not sure if we're going to do a daily diary for this one, like we did with X. I'm tempted, but it's a bit of unknown quantity, it could well turn out to be shit half way through and never see the light of day. Maybe I will if I can face it, but there won't be daily builds like with X.

Oh, curious why I'm working on the title screen rather than the game ?


Comments (3) -

  • Martoon

    2/15/2011 7:05:25 PM |

    Heh.  Well, you'd better contrive a backronym for D.N.8, or your players will. ;)

  • bas

    2/16/2011 6:30:17 AM |

    Hey, stop making a living and get your ass back to KQ!

  • Squize

    2/16/2011 6:06:00 PM |

    Martoon, since your post mate I've been wracking my brains to think of one, still nothing yet.

    Bas, KQ is ticking over fine mate. I'm not sure where we're at with the current merged code base, but I've added a new area and new baddies, so I guess they should be live either the end of this week or next.

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