Just a pretty minor thing to share really, but I'm really pleased with it.
With doing the inventory I can now unlock all the weapons, so I've been going through giving them a tweak here and there. The flamethrower in Outpost:Haven was always a bit crap. It didn't look good and ran really slowly, so I've been giving that some love today.
It's 90% more glowy and runs a lot smoother. With the original one we were actually firing out 3 "bullets" at a time and scaling them up, together with the ADD blendMode it was just a combination of ugly scaling and not bright enough. It just didn't look good to be honest, and caused a noticeable slow down.
With this update I've dropped it down to just one flame bullet coming out a time, reduced the amount it scales up by so no jaggy bitmaps on display. Then I've added a red glow bitmap, the one we use on fires now, and put that over the floor layer to create a real sense of light coming off that thing.
To finish it off I've re-used the red smoke effect we use on the flares ( Such as on level 3, and the outdoor levels in Outpost:Swarm ) so it has a slight blurry / smokey ambient feel to it.
If you spin around shooting it still doesn't look the best, as we're having to use bitmaps rather than a zillion particles to create the effect, but in a real game situation I doubt very much people will be doing that beyond their initial play with it when they've first bought it. Straight line shooting like in the grab above works really well.