Every day this week so far seems to have been more productive than the last. It's so rare work being like this that I've really got to make the most of it.
Let's start with the screen shot that makes the game look really crap, before going on with what's new.

Ok, we've got a HUD in there at last, with a nice colourwash effect running through it. Combo's have been added ( X03 in the background there ), there's a procedural baddie generator in now which randomly generates baddies for us ( The player ship is going to need a make over to make it match with the new chunky style ), I've increased the fire rate which has made a huge difference to the playability, the attack wave plotter has had new features added to it which allows different patterns, double shot weapons are in as well as an energy bar ( Not shown in the grab as you have to evolve to get it ) and the game loop is in place, so you can lose your lives > go to a game over screen > start again.
All that this week, not bad. And yet it still looks like shit in screen grabs. Let me get to the half way point regards levels and content and then I'll post up a demo, it's a bit too early yet.
Squize.