As a quick follow up to the last post where I was trying to fix the tiny slow down in the game I had a bit of a break through. Reducing the size of my pooled objects made a really large difference ( I was just pre-pooling too many items, mainly as a safety net ).
With those pools reduced it's a lot smoother now, which I'm pleased about.
Set up a twitter account for the game ( @DN8Pulse ) , as I think it's going to be an easy way to get quick feedback from players.
And to hopefully finish off the twitter / social stuff I've added a "Tweet your score" option to the game over screen. I thought rather than just a bland text tweet a custom image may be cool, and that's what you can see above there.
( It's all done using Movieclips and Sprites in Flash, so didn't take a fraction of the time to have done it in Starling, and it's just so nice being able to layer and position things in an IDE ).
I've just finished the Orbs power-ups, these are two droids that spin around your ship blocking baddie bullets. If a bullet hits one rather than just being destroyed, it's rebounded back at the baddies, which should hopefully be slightly more than a nice touch.
A bit of a slow week really, more focused on the fluff rather than getting levels and baddies in there. There's still more to do than I'd hoped for, it should be coming to a close now.