What, it's Saturday again?
I'm so glad I have something to post about.
As I mentioned last week there is work to do on that little racing game. Time between various other projects has been spent doing the last car I needed.
I'm number four.
So with the first four cars in place I can finally do some racing with different cars and although the AI needs a lot of tweaking until it runs like I want it, it feels a lot closer to a game than before. Still there's a good deal of stuff left before I call for some beta testing.
First thing on the list is the player car selection, although I'm still not sure if the cars will have different stats at all.
Second thing will be the track selection, no idea how that will look like (doing little spinning 3d tracks or simple 2d icon style ones (like the menus).
And last but not least there is need for some more tiles, namely elevated corners and steep curves (I'm actually looking forward to see these in the game).
To end this meagre post here's a picture of all cars, right from the game running (looking at it, the first one is from the game running, too).
Not sure if you noticed, but the red car is now a blue one ...
and it's going to become white in the end.
So catch you next week and if you haven't already done so ... just two words: Outpost and Greenlight ...