At present with the game I'm trying to do as many of the boring things as possible, they're going to need doing so let's kill them off in one painful hit.
So yesterday was the pause mode. Now user acquisition is a thing I need to think about as this is a mobile game, rather than a Flash one that will get traffic almost in spite of itself, and the cheapest way to do that is to leverage social networks ( Shit, I'm starting to sound like all the blogs I've been reading recently. Just don't get me started on Customer Lifetime Value calculations ).
Rather than shoehorn a "More games" link or banner ad to the pause mode, I've added the ability to tweet a screenshot.
My never used personal account, a victim of my own spam.
I'm quite pleased with it, it has a nice taking a photo effect along with a picture frame, it looks pretty good. Ideally I'd like to be able to let the player mess around with the image like the screen grab feature in AAA games, but I don't know if only one person in the whole world will use this, so it's best to focus on what will be used rather than what could be.
And that's the Game Over and pause mode done. Hopefully next week will see more levels ( I've got to drop the bosses in yet, which I'm looking forward to ) and the final player power-ups.