Only a day later than I promised, in game development terms that's still early.
The project we've been working on for Aardman digital for a while now has finally gone live. Hurray!
As a bit of history to our input, we produced 5 "grey box" prototypes for the 5 different games way back ( Before the World Cup, just to keep things topical ) and wrote up the GDD's for them, I think we had 7 days to knock them out, which was a bit of a squeeze, especially considering three of them needed box2D, which is never the most fun thing to use.
From there we picked up the "Chick 'n Spoon" and "Alien Athletics" games to build into alpha, and then a little while later took on "Baahmy Golf" ( Then called "Holing up" ).
As development progressed it became apparent that we just didn't have the time to make the 3 games, so with some reluctance we had to hand over a couple of our babies for adoption.
That left us with Alien Athletics. Want to see some in development shots ? Yeah, sure you do.
This was the first grey box buildThe prototype build, with parallax and Sonic like curvy tilesAnd this is what it grew up to be.
I think we could have stuck with my art, but there you go.
For those of you interested in the more techy side, the scroller worked like scaletrix, so it would pick a "Super tile" ( A 500px or so wide tile ) and then pick a connecting tile from random so in theory we'd have an infinite undulating background.
Unfortunately time didn't allow for the design of these tiles quite how we planned, so the same code is there, it just doesn't bother picking random tiles, just sequential ones.
As for slope running ( There are still some small slopes in there ) we used dirty old hitTest against a collision mask of the tile. Dirty, quick to implement and abusing the cpu slightly, but looks good and works, and that sometimes that is more than enough.
And I think that the only thing left for this post is to link to the game. It is a beautiful looking project, and I'm really proud to have been a part of it.
Play it play it play it.
PS. I'm sure there's more to share about this project, but I'm crunching like snow underfoot, so I'll probably pad this out over a couple more posts.