Update for updates sake 30. August 2011 Squize News (2) We have to keep the wheels turning on the blog, even when the destination seems to be slipping further away. This month we were going to wow you with an interactive comic, but forces beyond our control have held that up [ For months now ]. We were also going to blow you away with a game for a major toy franchise, but that's running a little behind ( Any day now though. Any day now ). There was going to be some new Outpost stuff, but these other jobs got in the way. I was going to post how to add screen shot functionality to your fps counter, but then I've not had the time. Started playing with Facebook graph and the as3 sdk for it, but to go into that would just be me swearing over and over. Orbs was going to be released, but it turns out its pure sponsor poison, so fuck it, we're going to self sponsor it and use it as our first proper play with Facebook ( Hence the above point ). So that's held up slightly. Nuts & Bolts is in buying limbo, so no news there. Some months just suck, this is one of them. It's not the end of the world. Olli and I have taken the chance to review where we're at and where we're going, and a bit of self reflection is never a bad thing. We've got some real focus behind us now, for the first time in ages. No more ( Or at least a lot less ) stumbling along, there's a method in our apathy now. I'm excited, and that's always a good feeling. We're focused on making "Every byte count", that's our new mantra. I don't think we're going to do any sort of announcement of our intentions, it'd be so easy to sound like other gaming blogs who we can't stand with a big showy reveal over nothing really, it's more an internal sea change that will just evolve out in everything we do from now on. Squize.