Another pretty productive week on DN8:Pulse.

I've managed to get all the player power-ups in there, and today added the first boss ( Which doesn't sound all that, but it meant doing the whole "Warning" text stuff which took a while to design nicely ).
We're currently up to 5 levels done out of 12, which is pretty good going. Also quite a bit of time has been spent on the Android version, the control mode is finally nailed in that now, it plays much better than I'd have hoped and we're not sacrificing too much visually ( Less particles, fewer use of blendModes etc. but in terms of gameplay it's exactly the same ).
I also checked how my phone, HTC Desire S, performs in comparison to other Android devices, and it seems pretty poorly actually ( Not that you can tell from the phone itself, it's silky smooth ), which is good news as the game isn't dropping too many frames on it. Anyone with a newer phone / tablet should get a really good 30fps experience with it.
And before this turns into an advert rather than a dev update I'll wish you a fond farewell until next time.
Squize.
PS. Outpost:Swarm should be gold, or near as damn it, we're hoping for final feedback this Friday, so hopefully some news about that soon.