A bit of client work has come up this week, so I've not managed to touch DN8 today.
One thing I did mange to do yesterday though was to give the particles some colour, I'm really pleased with them.
They're a lot more colourful than in the original game, they have a nice 8Bit colour wash feel to them. Rather than going the tint route of the original, which is expensive, I just created a 260 frame tween in the Flash IDE and got it to spit all the frames out as pngs, dropped them into Texture Packer and the game just picks the next one in an array every time we need to plot one.
I think unfortunately that's where I'm going to have to leave the game for a couple of days, there's too many other moving parts work wise right now to be able to try and claw some free time back to work on it, which is kind of annoying as next up would be some explosions and all the particles which go with them. Oh well.