A real waste, but there comes a point of diminishing returns.
The
sponsor requirements meant that we had to rename it, which I wasn't
over the moon about, and actually remove some features. This meant that
the version on Candystand isn't as good as it should be, which is a real
pity.
( Just for the record, Dave @CS was a joy to work with, I'm
really not criticising Candystand in any way, it's just frustrating
removing working features ).
We experimented adding twitter
support, being all web 2.0. Total waste of time, it was badly
implemented, took far too long to add and no one used it. Lesson learned
there.
Old wip grabSurvival
mode. Another important learning point. I thought adding a half arsed
feature to increase the "value" of the game was a good idea. It turns
out that players expect things to be good, rather than just tacked on,
crazy talk I know. The perception isn't that it's a bit more to the
game, which is how I saw it, it was treated as integral part, and seeing
how it was weak we suffered because of that.
Fair enough, it's not something I can argue against.